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Old May 09, 2008, 05:02 PM // 17:02   #181
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Quote:
Originally Posted by pfaile
easy fix, customize keys

for pvp players trade in blathazar faction
this would hold true to your skill>time thing

for pve players trade in skill points
this would would be better than crafting consets

but it is too late
ArenaNet wants intentionally people empty their rich pockets (supposing there are still rich people in this game with all the fixes to overpowered farming, exploits, anti illegal bought gold, and all that already existing ideas for spend millions of gold)

Anyway, I don't sell my keys not even at 50k each, I don't need gold at all.

Every single title I have was earned by my own gaming, that's the idea of titles, and I feel really good for that.
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Old May 09, 2008, 05:24 PM // 17:24   #182
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Quote:
Originally Posted by pfaile
easy fix, customize keys

for pvp players trade in blathazar faction
this would hold true to your skill>time thing

for pve players trade in skill points
this would would be better than crafting consets

but it is too late
Trading in skill points wouldn't be a bad idea. It would be nice to have something to do with the bloody things on my Warrior. The guy has like 220 left yet.
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Old May 09, 2008, 05:46 PM // 17:46   #183
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Quote:
Originally Posted by Ctb
Trading in skill points wouldn't be a bad idea. It would be nice to have something to do with the bloody things on my Warrior. The guy has like 220 left yet.
Yes indeed. But I'm afraid it's called "Zaishen" for a reason. And "Zaishen" means PvP. But I totally support this suggestion.
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Old May 09, 2008, 05:50 PM // 17:50   #184
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Balthazar Points should be use only for ONE type of emote at any one time only, NOT, I repeat, NOT gain fame in HA, then proceed to gain Zaishen Point. it should be seperated. either you exchange it for fame or zaishen point.
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Old May 09, 2008, 06:09 PM // 18:09   #185
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Quote:
Originally Posted by X Tigercat X
lol if a leacher can make 5k in 30-40min without doing anything while pvpers actually have to do something and do it well if they plan to get any keys or cash. Beside those that run cof make more then 5k a run (try 15-20k). And keys dont ussualy go for 5k each this will be around for 2 weeks before the prices are back to 3k.

edit. ok how many pvers dont spend over 50% of their time farming because those that can do. After people spend 20 hrs to beat the game they go and farm and farm and farm.
Actually, this isn't true for most high-end PvE people. Sure, you might farm some to cover expenses, but the thing most enjoy is taking the time to beat the game in HM, learn elite areas, vanquish, etc. And "beating the game" from a PvE standpoint would take a lot more than just 20 hours the way I see it

That said, you do earn some gold through simple "normal playing" in PvE, I don't know how much compared to the Balth farming though.

In response to all this fuss:

WTB:

One emote for Legendary Guardian
One emote for Legendary Vanquisher
One emote for each rank of KoaBD
One PvE skill for each of the Guardian and Vanquisher titles (I mean, if they are going to make grindable titles, at least do those for achievements that count)

Last edited by Moloch Vein; May 09, 2008 at 06:11 PM // 18:11..
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Old May 09, 2008, 10:09 PM // 22:09   #186
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Quote:
Originally Posted by Bront
Care to come up with a solution as to how they can find out this information?

If they could have, they would have all ready.
Not necessarily. The game tracks how much Kurzick/Luxon/Balthazar faction your account has earned overall (and if we can see it, I'm sure Anet could), but they haven't fixed the Kurz/Lux tracks yet...

I'm not saying they could tell how many keys were used before this update, just that they don't seem to give a damn about retroactivity even when the information is readily available...
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Old May 10, 2008, 06:13 AM // 06:13   #187
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I believe they've forgotten to have Tolkano in the various PvP outpost like the faction reward guy in this recent update.
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Old May 10, 2008, 08:25 AM // 08:25   #188
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these emotes were developed originally for the gladiator title track.
probably to avoid further pve whining they decided to associate it with z-keys opened.
pathetic really.
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Old May 10, 2008, 03:26 PM // 15:26   #189
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Quote:
Originally Posted by mafia cyborg
these emotes were developed originally for the gladiator title track.
probably to avoid further pve whining they decided to associate it with z-keys opened.
pathetic really.
Indeed they look more pvp-ish than pve-ish...
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Old May 10, 2008, 04:05 PM // 16:05   #190
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mm.. i gotta sell everything i own and start farming and buy ZKEYS :d oh wait.. i allready sold half i got and bought zkeys week ago -.-
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Old May 10, 2008, 06:16 PM // 18:16   #191
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O.o

I am on holiday for 6 days and ANET came up with this horrible idea...

Why should everybody be able to buy their emotes and then has to press his/her mouse an insane amount of times, which involves zero, absolutly zero, skill? Why? To get rid of all the gold the GW players have? To give pvpers that worked really hard and long for their emotes a huge slap in their face?
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Old May 10, 2008, 08:36 PM // 20:36   #192
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Quote:
Originally Posted by shadows of hob
O.o

I am on holiday for 6 days and ANET came up with this horrible idea...

Why should everybody be able to buy their emotes and then has to press his/her mouse an insane amount of times, which involves zero, absolutly zero, skill? Why? To get rid of all the gold the GW players have? To give pvpers that worked really hard and long for their emotes a huge slap in their face?
Huh, slap on the face? Everyone still has their ''Hard (Not really)'' earned Animal emotes, this is a whole new emote, how is it a slap to the face?
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Old May 10, 2008, 08:42 PM // 20:42   #193
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Whats funny is most of the people complaining and posting up a storm in here probably are working on or attempting the Z title anyways.
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Old May 10, 2008, 08:53 PM // 20:53   #194
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I'm not, I'm broke.

I plan to spend the little cash I have left to get the rest of the Ele armors that I want, and I barely make any cash since I don't play a lot, heh.
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Old May 10, 2008, 09:02 PM // 21:02   #195
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Quote:
Originally Posted by Hyper Cutter
Not necessarily. The game tracks how much Kurzick/Luxon/Balthazar faction your account has earned overall (and if we can see it, I'm sure Anet could), but they haven't fixed the Kurz/Lux tracks yet...

I'm not saying they could tell how many keys were used before this update, just that they don't seem to give a damn about retroactivity even when the information is readily available...
Agreed, that really bugged me with the kurzick and luxon title changes a while back.

/vote for balth faction being a factor in this title.
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Old May 12, 2008, 12:16 AM // 00:16   #196
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Quote:
Originally Posted by Hyper Cutter
Not necessarily. The game tracks how much Kurzick/Luxon/Balthazar faction your account has earned overall (and if we can see it, I'm sure Anet could), but they haven't fixed the Kurz/Lux tracks yet...

I'm not saying they could tell how many keys were used before this update, just that they don't seem to give a damn about retroactivity even when the information is readily available...
Having not been around then, how was this information available to you back then?

If that's the case, I'm a bit surprised. However, in the case of the keys, I fully understand, and anyone who complains about it not being retroactive needs to sit back understand why it's not.
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Old May 12, 2008, 01:00 AM // 01:00   #197
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The faction meters, in addition to tracking how much faction you currently have, also display how much total faction you've earned when you mouse over them. They could have checked your account, saw how much was already spent, and credited you for that. But, do you want ArenaNet to throw in more code which is sure to screw up something for someone?
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Old May 12, 2008, 03:06 AM // 03:06   #198
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Quote:
Originally Posted by Savio
The faction meters, in addition to tracking how much faction you currently have, also display how much total faction you've earned when you mouse over them. They could have checked your account, saw how much was already spent, and credited you for that. But, do you want ArenaNet to throw in more code which is sure to screw up something for someone?
Of course not, expecially when we know they're so busy working on GW2 and can't be bothered to do any other nonsense stuff.

O wait...
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